(Source: plentyofsunshine, via leavethew0rldbehindyou)


ryanjamesyezak:

This Anna Kendrick Little Mermaid SNL sketch is impossible to find (NBC ran into some legal issues with Disney)… watch while you can!

(via dutchster)

vikkilovely:

I almost died laughing.

(Source: bobsgifs, via oreoofficial)

gang0fwolves:

ausonia:

Blake Anderson from “Workaholics’” baby announcement


EXCUSE ME WHAT

gang0fwolves:

ausonia:

Blake Anderson from “Workaholics’” baby announcement

EXCUSE ME WHAT

(via sparklekittys)

Only the blast of the anthem, cranked up so loud I can feel it vibrating through my bones, lets us know where we stand in the program. I automatically rise and, as I do, I sense Peeta reaching out for me. 

(Source: rons-weasley, via fuckyeahthehungergames)

(Source: kaisa-badwolf, via oreoofficial)

pdfoots:

First, there’s the kind that tells a definite story. Then there’s the kind that while it has no specific plot, it does paint a series of more or less definite pictures. And then there’s a third kind, music that exists simply for its own sake.
-Fantasia

(via heartdisney)

dorkly:

7 Times Graphical Limitations Helped Define Awesome Videogame Characters
Graphics are everything in the world of videogames - the capabilities of a graphics engine can completely change everything about what a game will ultimately be. The greater graphical abilities of the Playstation is what brought Square and Final Fantasy to Sony, the Mode 7 capabilities of the Super Nintendo allowed F-Zero and Super Mario Kart to exist at all, and the chunky graphics of the N64 captured James Bond’s weird square hands for the first time ever.
But sometimes graphics can seemingly hold stuff back too. After all, each generation of videogames has their limits, and the developers are stuck working within those limits. But sometimes those limits can help define a character perfectly, in a way that more advanced graphics would have messed up. These are a few of those.

☁☁☁ [read more]

dorkly:

7 Times Graphical Limitations Helped Define Awesome Videogame Characters

Graphics are everything in the world of videogames - the capabilities of a graphics engine can completely change everything about what a game will ultimately be. The greater graphical abilities of the Playstation is what brought Square and Final Fantasy to Sony, the Mode 7 capabilities of the Super Nintendo allowed F-Zero and Super Mario Kart to exist at all, and the chunky graphics of the N64 captured James Bond’s weird square hands for the first time ever.

But sometimes graphics can seemingly hold stuff back too. After all, each generation of videogames has their limits, and the developers are stuck working within those limits. But sometimes those limits can help define a character perfectly, in a way that more advanced graphics would have messed up. These are a few of those.

☁ [read more]

(Source: nookling, via takingbackeddie)

from this reblog

(Source: rivverrun, via heartdisney)